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		| Ulbrecht 
 
 
 Inscrit le: 11 Mar 2012
 Messages: 467
 
 
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				|  Posté le: Mer Mar 14, 2012 9:17 am    Sujet du message: |   |  
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				| Hop Fea ! 
 Facile.
 Tu ouvres ton ancien répertoire de screenshots d'EQ.
 Tu regardes un peu tout.
 C'est exactement ça
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		| Rivendel 
 
 
 Inscrit le: 09 Avr 2009
 Messages: 304
 
 
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				|  Posté le: Jeu Mar 15, 2012 8:22 am    Sujet du message: |   |  
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				| On monte un nvx perso sur le serveur FR Marc ? _________________
 Everquest - Karana/ Rivendel - Novae
 Everquest P99 / Donkova - Novae
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		| Ulbrecht 
 
 
 Inscrit le: 11 Mar 2012
 Messages: 467
 
 
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				|  Posté le: Jeu Mar 15, 2012 8:33 am    Sujet du message: |   |  
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				| Euh..... j'ai parlé avec un type en ligne ya kkes jours sur les changements d'EQ et il m'a dit que : - il y a tjrs une pénalité d'xp à la mort
 - il est tjrs aussi long de monter un perso
 
 Donc là déjà on a 30 lvls de retard j'ose à peine imaginer si on doit monter 95 lvls
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		| harmonisia 
 
 
 Inscrit le: 09 Avr 2009
 Messages: 646
 
 
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				|  Posté le: Jeu Mar 15, 2012 9:15 am    Sujet du message: |   |  
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				| Non, les lvl, ça monte beacoup plus vite qu'a notre epoque. Oui il y'a tjrs une penalité d'xp quand on meurt, mais faut savoir que :
 - on reaparrait à notre bind point avec notre stuff
 - un npc dans le guild lobby peut summon les corps contre de l'argent
 
 Donc les cr sont bcoup plus facile. Avec du gros pl par les bonnes classes, ça prend kk heures pour etre lvl 85 :p
 
 Sinon il y a toujours le moyen de movelog, mais c'est tjrs payant, env 25$ (ça se fait en achetant un token via l'interface marketplace dans le jeu ).
 Sur the rathe, doit plus y avoir bcoup d'europeen, la majorité devant etre sur le serveur AB.
 _________________
 
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		| Ulbrecht 
 
 
 Inscrit le: 11 Mar 2012
 Messages: 467
 
 
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				|  Posté le: Jeu Mar 15, 2012 9:47 am    Sujet du message: |   |  
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				| Qu'est ce que tu appelles "kkes heures" ? 2 ? 20 ? 200 ? |  | 
	
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		| harmonisia 
 
 
 Inscrit le: 09 Avr 2009
 Messages: 646
 
 
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				|  Posté le: Jeu Mar 15, 2012 9:54 am    Sujet du message: |   |  
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				| Certains montent un perso 85 avec des AA en moins de 24h de played. Perso, ça me prend plus de temps, mais je prefere profiter de certaines zones, plutot que de faire le triso, ou de faire quasiment de l'xp exploit :p
 _________________
 
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		| Ulbrecht 
 
 
 Inscrit le: 11 Mar 2012
 Messages: 467
 
 
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				|  Posté le: Jeu Mar 15, 2012 10:49 am    Sujet du message: |   |  
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				| Rive, viens tester SWTOR kkes jours puis on choisit après notre mmo. Ca fait 3-4 jours que je suis dessus et c'est vraiment pas mal.
 M'enfin, quand je me suis connecté sur Ulb sur EQ, bien que ca rame, bien que ce soit super moche, ca m'a tenté aussi.
 
 Mais viens tester SWTOR quand meme !
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		| harmonisia 
 
 
 Inscrit le: 09 Avr 2009
 Messages: 646
 
 
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				|  Posté le: Jeu Mar 15, 2012 11:22 am    Sujet du message: |   |  
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				| Srtout que c'est un WE de test sur kotor ce we, on peut y jouer sans payer jusqu'a lundi, ça commence en fin d'aprem me semble. _________________
 
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		| harmonisia 
 
 
 Inscrit le: 09 Avr 2009
 Messages: 646
 
 
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				|  Posté le: Jeu Mar 15, 2012 12:13 pm    Sujet du message: |   |  
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				| le patch message : 
 
  	  | Citation: |  	  | March 16, 2012 _____________________
 
 *** Highlights ***
 
 - Begin the Hero's Journey!
 --- All players are now given a Tome of the Hero's Journey which will guide them with suggested tasks to complete along their journey from 1 to 85. Many of these tasks have been revamped and rebalanced.
 --- A set of achievements have been added for the Hero's Journey which will grant rewards along the way.
 
 - Added and improved a number of features regarding navigation.
 --- Added a zone guide. This window is a quick way look up zones in the game by level, zone connections, and other data about the zone. This is also the starting point for the zone path finder. The zone path finder generates a path between any chosen zone and any other zone in the world.
 --- Find tracking is now visible in the map window. You'll be able to see your find wisp in the map window and it will auto center around the path and zoom in and out so you can see the whole path.
 --- Maps now support custom map directories. Previously if a map was one of the patched maps it would get overwritten when patching. Now we support sub directories in the maps directory for custom maps. The game will now look for a map in the chosen custom map directory (at the top of the map window) and if it can't find one it will look in the default directory.
 --- Added label searching. Now you'll be able to search through all of the labels on the map and select one to mark on the map.
 --- Added the ability to right click on any point on the map to attempt to bring up a Find Path wisp to it.
 --- Added zone connections to the Find window.
 
 - Revamped the tutorial zone and quests within it. To enter the tutorial, select the "Tutorial" button from the character select screen. Your character must be level ten or below to enter the tutorial.
 --- New quests have been created to explain important new features such as Mercenaries and Augmentations.
 --- All existing quests have been updated with new information.
 --- New rewards have been added to the tutorial quests, which should provide new characters with a much better set of starting armor.
 
 - Created a new set of tutorials for advanced game concepts such as Alternate Achievements and Guildhalls. These tutorials are available at level 50 in the Plane of Knowledge. Seek out Secalna Galnor to begin them.
 
 - It's EverQuest's 13th Anniversary! Seek out Sam Napth in the Plane of Knowledge for more information.
 
 - Most Veil of Alaris rares have had their HP reduced by 10% or more. Many overly-difficult rares have had their damage outputs or mechanics altered.
 
 - There were many changes made to the User Interface. If you are unable to log in to a character using a custom UI, contact your UI maker for an update or rename your custom UI's folder (in \EverQuest\uifiles\) to force the character to load the default UI again.
 
 
 *** Items ***
 
 - Changed the name of Valthon's Shard to Valthun's Shard. Valthun Woodswatcher was upset that people kept getting his name wrong.
 - Housing anchors are no longer restricted to one per plot.
 
 
 *** Quests & Events ***
 
 - It's EverQuest's 13th Anniversary! Seek out Sam Napth in the Plane of Knowledge for more information.
 - The Mechanical Fortune Teller in the Plane of Knowledge can give you directions on where to find previous anniversary quest givers for your level.
 - All quest givers for anniversary tasks can now be found via the Find window.
 - The elusive Iksar Lieutenants in the Field of Scale now have heralds which can be killed in their place in order to satisfy the requirements of Gorenaire's task "Cutting Off The Arms".
 - Corrected a mix-up between the names Tynn and Marthor in Phara Dar's "Evil Afoot" task.
 - Corrected a problem that could cause melee characters to be unable to exit certain Lost Dungeons of Norrath adventures.
 - Erillion, City of Bronze - The first step of the mission "The Traitor Revealed" should now update properly when entering the prison.
 - Venorin in Skylance may now use his intended knockback effect.
 
 
 *** Spells ***
 
 - Bard - Reduced the focus cap, Triple Attack Chance, and Flurry Chance added by the Arias, Auras, and Echoes of the Composer and the Orator.
 - Melee classes - Increased the range of Throw Stone to 70 feet.
 - Melee classes - Added an additional ability at level 5 named Elbow Strike. This ability is available in the Plane of Knowledge and anywhere else low-level melee tomes are sold.
 - Player pets will no longer ignore their target's immunities when casting or proccing spells.
 - The scholars of the Library of Myrist in the Plane of Knowledge have expanded their inventories. They now carry most spells, tomes, or songs that an adventurer will need. They do not carry ancient spells or advanced spell ranks.
 
 
 *** NPC ***
 
 - Most Veil of Alaris rares have had their HP reduced by 10% or more. Many overly-difficult rares have had their damage outputs or mechanics altered.
 - Killing the helpless citizens in Argath will be less rewarding than it was before.
 - The scholars of the Library of Myrist in the Plane of Knowledge have expanded their inventories. They now carry most spells, tomes, or songs that an adventurer will need. They do not carry ancient spells or advanced spell ranks.
 - Merchants will now "Show Only Items That I Can Use" by default. Also spells that the character already has scribed and lower rank spells of the same spell group are now filtered out with the "Show Only Items That I Can Use" option.
 
 
 *** AA ***
 
 - Cleric - Corrected an issue with Battle Frenzy that was causing some damage spells to fail to crit.
 - Enchanter - Unlinked the timers for Glyph Spray and Divine Companion Aura.
 - Necromancer - Perfected Dead Man Floating will no longer conflict with the Mass Group Buff timer.
 - Ranger - Corrected a problem that linked the Spirit of Eagle and Volatile Arrow abilities.
 - Shaman - Restored the DoT proc on Languid Bite ranks 7-9.
 - Shadowknight - Thought Leech has been changed to share a timer with Leech Touch instead of Harm Touch.
 - Shadowknight - Explosion of Hatred should no longer affect the caster.
 - Warrior - Warlord's Tenacity should no longer conflict with Druid HP buffs such as Stonebark Skin.
 - Cleric, Druid, and Shaman - Corrected the Copious Healing effect of Abundant Healing ranks 21-25.
 - Druid and Shaman - Silent Casting should no longer interfere with Paralytic Spores.
 - Fixed many AA descriptions that were out of date.
 - The next Veteran's Reward has been created. Blessing of the Devoted, which reduces the reuse time of all other Veteran's Rewards by 25 percent, will be available to players as it is earned.
 - A new AA ability in the special tab called "Summon Tome of the Hero's Journey" has been created. This ability will allow you to summon a book that offers information on what quests you might want to work on.
 
 
 *** Achievements ***
 
 - A new category of Achievements has been created called the Hero's Journey. Many existing quests have had achievements added to them in this category.
 - Created a set of Achievements to help you track your progress through the new advanced tutorials given in and around the Plane of Knowledge.
 - Added a set of Achievements to track progress through our Anniversary quests and events.
 
 
 *** Mercenaries ***
 
 - The initial price to hire a mercenary has been significantly reduced.
 - Improved the AI for healer mercenaries. In certain cases, they will now heal you even if you have heal over time spells or deferred heals on you.
 
 
 *** Progression Servers ***
 
 - Speaking to a Priest of Discord should now correctly allow you to change your vote when there is an active poll for expansion unlocks.
 - Due to the recent unlock of Lost Dungeons of Norrath on Fippy Darkpaw, we have increased the experience modifier on both servers so that it will match standard servers.
 
 
 *** Miscellaneous ***
 
 - Right-clicking on an item that you cannot use now gives the specific reason why you cannot use the item (whether it be level, race, class, deity, or membership level).
 - Changed the default memory management mode to Balanced and removed original memory mode. This should prevent many of the crashes that were occurring in large zones.
 - Increased the targeting range on PCs through /target from 70 to 200.
 - Many in-game help files have been updated with new information. Even veteran players will probably find something new in the command lists.
 - Weapons will no longer go through the head of female Vah Shir and Barbarians when previewing them in the preview window.
 - Players that are zoning when their raid expedition is acquired will now receive credit for completing the raid where appropriate.
 
 
 *** UI ***
 
 - There were many changes made to the User Interface. If you are unable to log in to a character using a custom UI, contact your UI maker for an update or rename your custom UI's folder (in \EverQuest\uifiles\) to force the character to load the default UI again.
 - Fixed a bug where all two-handed weapons, shields, and augments would have a green name when the equipping player was below the required level, while one-handers and armor had red names. They now all have red names when they are not usable.
 - Added the ability to buy additional character slots and other account-based features from character select.
 - Merchants will now "Show Only Items That I Can Use" by default. Also spells that the character already has scribed and lower rank spells of the same spell group are now filtered out with "Show Only Items...".
 - The alarm window is no longer a pop-up. It is now accessible from the EQ menu button (EQ -> Actions -> Alarm) or the /alarm command.
 - Added a new set of loading screens which feature helpful tips and concept art.
 - Added an option to map the "Toggle Bank Bags" feature to a key on your keyboard.
 - Added a new window for Alerts and an Alert History window to show any that you have viewed previously. The history window is accessible from the EQ button.
 - Altered the EQ main window (the cascading popup window that opens when you click the EQ button) so that shortcut key combinations appear next to the item commands in the window.
 - Updated the "Create Character" button on the Character Creation screen to read "Enter World" instead. The functionality of this button remains the same.
 - Converted all of the buttons that were individually declaring the exact "A_BtnNormal" style to use the common "BDT_Normal" template.
 - Converted all of the buttons that were individually declaring the exact "A_SmallBtnNormal" style to use the common "BDT_SmallNormal" template.
 - Converted all of the buttons that were individually declaring the exact "A_SquareBtnNormal" style to use the common "BDT_Square" template.
 - Converted all of the buttons that were individually declaring the exact "A_BigBtnNormal" style to use the common "BDT_BigNormal" template.
 - Converted all of the arrow buttons to use the common template.
 - Converted all checkboxes where appropriate.
 - Added a new template type for buttons that display a color in them such as the tint window, and converted all references to use this style.
 - Added new template types for buttons that display coin with a recessed button around them such as the inventory display of money, and converted all references to use this style.
 - Added a new template type for buttons that display items in them such as the container window, and converted all references to use this style.
 - Removed the Voice Chat Notification window.
 - The Welcome Screen will no longer open automatically when zoning into the first tutorial instance.
 - Made it so that the newbie character no longer shows when the player is at the character select screen and has no characters.
 - Changed the Journal button in the Window Selector window to open the Quest Journal window when clicked.
 - Greatly increased the 'highlight' area around label points on the map and changed the highlight code so that only the nearest label point will highlight rather than all that fall within the range.
 - Added the ability to change the color of the player on the map window from black. The ini for it (MyColor) is found in the [MapViewWnd] section of your character's ini file and defaults to blue. Additionally, the ability to change the group color, the local player color, and the find path color is now available through the Map Toolbar window. Added new buttons in this window to allow easy modification of each of the color options.
 - Modified the map window highlight functionality while the toolbar is active so that either a line or a label will be highlighted but not both. This should make modifying the map easier since it'll be easier to highlight the one thing that is intended to be modified.
 - Marked labels no longer show in the map window when the toolbar is not active (this mimics the functionality of marked lines). Fixed a bug where marked labels were not highlighted while the toolbar was active.
 - Increased the number of buy lines in the Barter Buyer Window from 50 to 200.
 
 
 
 - Added -
 EQUI_AlertStackWnd.xml
 EQUI_AlertWnd.xml
 EQUI_AlertHistoryWnd.xml
 EQUI_HelpWnd.xml
 EQUI_ZoneGuideWnd.xml
 EQUI_ZonePathWnd.xml
 
 - Changed -
 EQUI.xml
 EQUI_AAWindow.xml
 EQUI_ActionsWindow.xml
 EQUI_AdvancedDisplayOptionsWnd.xml
 EQUI_AdventureLeaderboardWnd.xml
 EQUI_AdventureRequestWnd.xml
 EQUI_AdventureStatsWnd.xml
 EQUI_AlarmWnd.xml
 EQUI_AlertWnd.xml
 EQUI_AltStorageWnd.xml
 EQUI_Animations.xml
 EQUI_AudioTriggersWindow.xml
 EQUI_BandolierWnd.xml
 EQUI_BankWnd.xml
 EQUI_BarterMerchantWnd.xml
 EQUI_BarterSearchWnd.xml
 EQUI_BarterWnd.xml
 EQUI_BazaarSearchWnd.xml
 EQUI_BazaarWnd.xml
 EQUI_BigBankWnd.xml
 EQUI_BlockedBuffWnd.xml
 EQUI_BlockedPetBuffWnd.xml
 EQUI_BodyTintWnd.xml
 EQUI_BookWindow.xml
 EQUI_BuffWindow.xml
 EQUI_BugReportWnd.xml
 EQUI_CharacterCreate.xml
 EQUI_CharacterListWnd.xml
 EQUI_CharacterSelect.xml
 EQUI_ChooseZoneWnd.xml
 EQUI_ClaimWnd.xml
 EQUI_ColorPickerWnd.xml
 EQUI_CombatAbilityWnd.xml
 EQUI_CombatSkillsSelectWindow.xml
 EQUI_ConfirmationDialog.xml
 EQUI_Container.xml
 EQUI_DynamicZoneWnd.xml
 EQUI_EditLabelWnd.xml
 EQUI_EQMainWnd.xml
 EQUI_FeedbackWnd.xml
 EQUI_FellowshipWnd.xml
 EQUI_FileSelectionWnd.xml
 EQUI_FindLocationWnd.xml
 EQUI_FriendsWnd.xml
 EQUI_GemsGameWnd.xml
 EQUI_GiveWnd.xml
 EQUI_GroupMentorWnd.xml
 EQUI_GroupSearchWnd.xml
 EQUI_GroupWindow.xml
 EQUI_GuildBankWnd.xml
 EQUI_GuildCreationWnd.xml
 EQUI_HelpWnd.xml
 EQUI_HeritageSelectionWnd.xml
 EQUI_HtmlWnd.xml
 EQUI_IconSelectionWnd.xml
 EQUI_InspectWnd.xml
 EQUI_Inventory.xml
 EQUI_ItemDisplay.xml
 EQUI_ItemExpTransferWnd.xml
 EQUI_JournalCatWnd.xml
 EQUI_JournalNPCWnd.xml
 EQUI_LargeDialogWnd.xml
 EQUI_LeadershipWnd.xml
 EQUI_LFGuildWnd.xml
 EQUI_LoadskinWnd.xml
 EQUI_LootWnd.xml
 EQUI_MailAddressBookWindow.xml
 EQUI_MailCompositionWindow.xml
 EQUI_MailIgnoreListWindow.xml
 EQUI_MailWindow.xml
 EQUI_MapToolbarWnd.xml
 EQUI_MapViewWnd.xml
 EQUI_MarketplaceWnd.xml
 EQUI_MeleeBuffWindow.xml
 EQUI_MercenaryMerchantWnd.xml
 EQUI_MerchantWnd.xml
 EQUI_MIZoneSelectWnd.xml
 EQUI_MusicPlayerWnd.xml
 EQUI_NameChangeMercWnd.xml
 EQUI_NameChangePetWnd.xml
 EQUI_NameChangeWnd.xml
 EQUI_NewPointMerchantWnd.xml
 EQUI_NewUserWalkthroughWnd.xml
 EQUI_NoteWindow.xml
 EQUI_OptionsWindow.xml
 EQUI_PetInfoWindow.xml
 EQUI_PlayerCustomizationWnd.xml
 EQUI_PlayerWindow.xml
 EQUI_PointMerchantWnd.xml
 EQUI_ProgressionSelectionWnd.xml
 EQUI_PvPLeaderboardWnd.xml
 EQUI_PvPStatsWnd.xml
 EQUI_QuantityWnd.xml
 EQUI_RaceChangeWnd.xml
 EQUI_RaidOptionsWindow.xml
 EQUI_RaidWindow.xml
 EQUI_RealEstateItemsWnd.xml
 EQUI_RealEstateLayoutDetailsWnd.xml
 EQUI_RealEstateNeighborhoodWnd.xml
 EQUI_RealEstatePlotSearchWnd.xml
 EQUI_RespawnWnd.xml
 EQUI_RewardSelectionWnd.xml
 EQUI_Screens.xml
 EQUI_SelectorWnd.xml
 EQUI_SendMoneyWnd.xml
 EQUI_ServerListWnd.xml
 EQUI_ShortDurationBuffWindow.xml
 EQUI_SkillsWindow.xml
 EQUI_SocialEditWnd.xml
 EQUI_SpellBookWnd.xml
 EQUI_SpellDisplay.xml
 EQUI_StoryWnd.xml
 EQUI_TaskSelectWnd.xml
 EQUI_TaskTemplateSelectWnd.xml
 EQUI_TaskWnd.xml
 EQUI_TCGStartupWnd.xml
 EQUI_Templates.xml
 EQUI_TemplateSelectWnd.xml
 EQUI_TextEntryWnd.xml
 EQUI_TipWnd.xml
 EQUI_TitleWnd.xml
 EQUI_TrackingWnd.xml
 EQUI_TradeskillWnd.xml
 EQUI_TradeWnd.xml
 EQUI_TrainWindow.xml
 EQUI_TributeBenefitWnd.xml
 EQUI_TributeMasterWnd.xml
 EQUI_VideoModesWnd.xml
 EQUI_VoiceActionBarWnd.xml
 EQUI_VoiceMacroWnd.xml
 EQUI_VoiceNoticeWnd.xml
 EQUI_VoteWnd.xml
 EQUI_ZoneGuideWnd.xml
 
 - Removed -
 EQUI_VoiceNoticeWnd.xml
 
 
 
 - The EverQuest Team
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 Ainsi que :
 
 
  	  | Citation: |  	  | To help celebrate EverQuest's 13th birthday, there will be bonus experience, an increased spawn rate on rare mobs and a special 13 themed marketplace sale. These specials ( experience , rare spawns, and sale) will run 3/16/2012 through 3/31/2012. 
 
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		| Rivendel 
 
 
 Inscrit le: 09 Avr 2009
 Messages: 304
 
 
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				|  Posté le: Jeu Mar 15, 2012 1:04 pm    Sujet du message: |   |  
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				| Bah, je voulais en profiter pour lvler un ench comme sur EQ2 car j'avais bien aimé cette classe. Et puis ya les quetes longues et pénible à faire. SW c'est plutot un wow like non ? _________________
 Everquest - Karana/ Rivendel - Novae
 Everquest P99 / Donkova - Novae
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		| Ulbrecht 
 
 
 Inscrit le: 11 Mar 2012
 Messages: 467
 
 
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				|  Posté le: Jeu Mar 15, 2012 2:22 pm    Sujet du message: |   |  
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				| Ca m'a l'air moins kevin que wow. |  | 
	
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		| Rivendel 
 
 
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 Messages: 304
 
 
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				|  Posté le: Ven Mar 16, 2012 12:50 pm    Sujet du message: |   |  
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				| Bon, le pb c'est que je ne veux pas payer 2 abo donc c'est eq ou wow (jusqu'à Octobre) et Diablo3 qui va bientôt sortir  _________________
 Everquest - Karana/ Rivendel - Novae
 Everquest P99 / Donkova - Novae
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		| Rivendel 
 
 
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 Messages: 304
 
 
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				|  Posté le: Ven Mar 16, 2012 9:37 pm    Sujet du message: |   |  
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				| je suis sur AB pseudo Donkova. _________________
 Everquest - Karana/ Rivendel - Novae
 Everquest P99 / Donkova - Novae
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		| harmonisia 
 
 
 Inscrit le: 09 Avr 2009
 Messages: 646
 
 
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				|  Posté le: Ven Mar 16, 2012 10:24 pm    Sujet du message: |   |  
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				| Ok, je vais essayer de me co demain aprem héhé. _________________
 
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		| Ulbrecht 
 
 
 Inscrit le: 11 Mar 2012
 Messages: 467
 
 
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				|  Posté le: Sam Mar 17, 2012 10:50 am    Sujet du message: |   |  
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				|  	  | Rivendel a écrit: |  	  | Bon, le pb c'est que je ne veux pas payer 2 abo donc c'est eq ou wow (jusqu'à Octobre) et Diablo3 qui va bientôt sortir  | 
 C'est bien pourquoi je te disais de profiter de l'essai de 7 jours sur swtor.
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